First off, thank you! Seeing new projects is fun, I wan't yall to have a good time while making this (Or at least, as much as you can get from indiedev lol).
Aah I see. Yeah, a lot of people have that first impression from mentioning quake. Perhaps boomer-shooter-like movement would be more accurate? I agree it should be thought over so to not cause wrong ideas.
Rainworld and SBTF move wildly different from what I saw on youtube videos, and I'd say Rainworld is the most interesting. The character is almost completely simulated with physics and its like they're made out of jiggle bones... flopping all over the place, letting velocity, acceleration, weight... do all the work. I'd say it's achievable as long as the foundation of your movement is quite unique as this. it's gonna need plenty of work for it to look appealing though (unless you want the main character to also look like a cluster of simulated pixels)
Fully agree, I've heard so much about Rainworld and how much pressure it puts under your shoulders. Thankfully their movement techs are still kind of slow paced and dont require much of your brain process moreso than usual reflexes/intuition... it won't need to you pay attention to everything as dashing through an entire map
Great to hear! Yeah some kind of early warning will do, just seeing the door shake with the doorsteps for example would be enough