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(+1)

I really like this game! The style and music are awesome, and the spin on the classic mechanic of frogger is awesome too.

The combat mechanic is the most unorthodox/innovative part, and at first it was unintuitive to walk into an enemy to attack them. However, once it became clear, partially due to the nice clean sword swing animation, it was a cool, minimal way to do combat. I have one suggestion to kind of mitigate this, which is to have the very first enemy you kill be one that just wanders around and can't even hurt you. then the player will learn how to attack without the risk of failing before they know what they're doing. you can also have destructible crates/objects that can get the point across as well.

but anyway, i really liked the gameplay and aesthetics of this!!!