For an RTS made in a week, this shows a lot of potential. There's a skeleton of a good game here for sure. The actual camera scrolling is smooth and I enjoy the simple designs. Unfortunately, feedback goes a very long way. Even four or five placeholder sounds for victory/defeat jingles, crystal smashing, and punch sound effects would make the game feel infinitely more responsive. The duality gets the job done.
An updated edition could be neat.