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(2 edits)

Hello Jonrei,

My team and I are open to additional asset developers, even if they aren't full time. We currently have a one 3d asset developer and a 2d asset developers who are covering all of our current development priorities. However, we could use more asset muscle.  We're currently putting a prototype/vertical slice together for when I visit GDC this year. Our game is an isometric tactical-action shooter with RPG elements, open-level style world, and a narrative altered by player choices. The game takes inspiration from titles such as STALKER and Metro (but is not intended to be a spiritual successor), and the plan is to include a form of adaptive AI that changes its behavior based on a player's past decisions. Also, we are developing this project in Unity. We are working to publish a finished game to the market and receive publisher support. Even if we don't, we aim to use our prototype (materials and the eventually released public demonstration) for crowdfunding.

Let me know if you're interested. 

-Creative Lead and Project Manager, Skull Jockey Dev Team

Email: projectnoodleman@gmail.com