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(+2)

Good and Bad Ending 

Not a bad attempt at the 'creepy hotel' formula - would recommend some minor improvements to the mechanics, such as adding a sprint function and dialogue skip - perhaps even a save point when the character goes to bed to help the player attain the other ending without going through the whole scenario again.

Would have liked a little more exposition to why the killer was doing what he was doing - maybe a few more instances with interacting with other people in the hotel. Why were the room numbers all over the place!?!

I hope smiley bald man was able to bake a cake before what happened to him...Nice creepy vibe though, look forward to more of your projects in the future.