A good game! I like the mechanics and the managing of the gun to make sure it doesn't overheat. Though I wish there was something more than just killing enemies. Good job on this though!
Viewing post in Laser Waves jam comments
Someone else mentioned an upgrade tree, which I am going to look into. But I am also wondering if you had some thoughts on the difficulty scaling. I'm currently thinking about different ways to scale the difficulty. I think that just increasing the number of enemies per wave was not the best choice, but instead manipulate health and damage variables, and still have the amount of enemies as another way to increase the difficulty scale. Then also new spawner locations to pick from random areas, and expand the ways that enemies may spawn. Let me know if you have any thoughts on that.