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(+1)

Heya Heya!! 

What an amazing and full update! How can you even do something grand and good like this, in such little time? Truly marvelous!

As to the bug of characters getting stuck in the wall: It's fixed!... mostly. Happened only once or twice in the 15 rounds, so let's consider it fixed!

Luna and the dialogue/necessary corruption feels like a true next step in the game life, development! Amazing progression, very nice scenes with Luna + the final box, and flavor text, but I was sad to see that they are not included in the gallery :(

The item stats cosmetic display is extremely useful, and while the trait progression isn't "useful", I love it! To see the bar increasing and the text/traits become more depraved, very hot. 

About the christmas items: Such a shame for it to go to waste! I support the idea of having it on the shop as a rare drop, and also: I support having a choice in the main menu to alternate between the seasonal maps! (So, choose if normal or christmas-themed gameplay) 

If not in your mind yet, may I make two (more) suggestions? Well, here's the first: Add a "non pause" option in the settings, so the timer to the next wave isn't stopped when browsing through the shop, to make it harder. And talking about harder, the second suggestion: Everytime the game completes a full spin (All 15 rounds + Lily and the Bunnygoons), and it returns to wave 1 again, add +15% health and damage dealt by the NPCs, and +5% speed (With infinite scaling of Quinn's traits too, ofc), maybe the two of those combined in a "Choose difficulty! tab, along with the combat and grapple escape difficulties. 

I don't know if I was (un)lucky on this playthough or if it's a bug because of the changes near the chests program lines, but I shall point out: None of the chests I found were mimics! Not only on the intelligence check, but at all, since after round 1, all normal chests. 

And I feel like the hitboxes in Kaly's den are smaller now (Less chance of being grabbed in mud/magic vines), and also I feel like the bunnygoons have become easier to deal with. These are not criticisms or anything, I just wanted to ask: Was anything actually changed or am I just tripping? 

This is all relative to Demo 14, Hotfix 3

Cheers, much love, and keep up your lovely and amazing work! I'm always anxious to see news and hoping for the next developments! 

(+1)

Hey! Wow, thank you so much for the kind words! It really means a lot to hear that you’re enjoying the updates and the progression of the game. I’m glad to hear that the bug with the characters getting stuck is mostly fixed too! 🎉

I totally get the disappointment about the Luna scenes not being in the gallery. They’ll definitely be added once I finish programming them, so it’s something to look forward to in future updates. Thanks for pointing that out!

I’m so happy to hear that you like the item stats display and the trait progression! I love adding those little touches that help build the atmosphere, so I’m really glad you’re enjoying them.

Thanks for the detailed feedback! It really helps me improve the game with each update. I’m always happy to hear from players like you and will keep working on bringing more updates to the game!

Stay tuned for the next updates! 😄