Same I like being able to name the MC it allows me to place myself I the story in a since. This is honestly kind of disappointing.
I'm assuming Grizz did this to make future writing easier some how but honestly taking away a feature in a game is almost never a good idea unless its horrible broken. I can't think of why the feedback would think this was a good idea. I'll give it a try but honestly I'm not sure if I can connect with the other characters as much now that the MC is not meant to be me. It will no longer be Orlando and me it will be Dave and Orlando. Guiding the main character and being the main character have completely different feels to them.
Making future writing easier was a happy upside to this change.
The main thing that stood out in terms of feedback about the want of Dave being canonized and unchangeable stemmed mostly from how he responds to things, the fact that his dad's death is a very big thing for his character arc, and that he explicitly appears as himself in CGs. Not only that, but the first line of the itchio description says "You are Dave".
You were never the MC, and the input name thing was a relic from early development where that was the expectation. The more Dave became his own character, the more people explicitly spoke up about how he should be his own person. It got to the point I had the feedback and enough of a compelling argument that I made the change.
I still think it should be an option to rename if you want. The people who want to use default can use default but the people that want to change the name are just being potentially alienated because you're removing a way some people like to play Visual novels. Like my self. I like portraying myself as the main character but what you just said was basically saying that I'm playing it wrong by doing that. Visual novels are games we should be free to play them how we want. Even if the way they want to play it doesn't match your vision. Maybe I'm just acting like a spoiled kid but I just don't like when something I like gets taken away from me.
Understandable, but such is the nature of a game still in development. There are a multitude of visual novel games who do not let you rename the main character, and given the type of experience Password presents itself to be, this decision is more in-line with that. Visual novels as a genre holds no obligation to let you rename your main character as an inherent right, but it was very much a common feature during the early boom of them such as during Morenatsu era games.
It's understandable that you'd be upset when something gets taken away, much in the same way that it's understandable if someone isn't a fan of a revised character design or a new art style. It just comes with the territory of a game not yet completed still figuring out what it needs to do and be to present the best product. If this were a complete product though and I just outright patched the thing out? Yeah, that would be very hard to justify.
not being able to rename isint quite te problem ,the thing is that we who follow th project since the first demo become used to the option,i do like the MC being dave or not he is awesome but that experience we had on the start was simply unreplaceble,its your project you must do it as you please,everyone will still love it,i know i do