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Thanx for your feedback TheQCC, 

I spoke especially of the camera movements which is difficult to handle, for my part in real time on a part of rpg.

I do not understand why the camera compensates on the right or on the left which makes it difficult to control :-)

(1 edit)

Sliding the camera damping to the far right eliminates the camera overshoot.

thanx for your explanation, I toruvé this menu but despite everything the camera seems very sensitive to use, but I get used to that :-)