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(+1)

Did you also fix the issue where the M/F capture wasn't/isn't progressing? Playing as a female character, the player; if they're caught is effectively dead in one mistake because the animation won't progress. Also thank you for the quick fixes.

(+1)

I wasn't aware of that issue. I've had a quick look and a blueprint connection was broken in the animation chain.

Similar to the issue with the rotated player model, these aren't files that have had any changes, so I don't understand why these things have disconnected. I'll have the fix uploaded shortly.

Fix is live.