Did you also fix the issue where the M/F capture wasn't/isn't progressing? Playing as a female character, the player; if they're caught is effectively dead in one mistake because the animation won't progress. Also thank you for the quick fixes.
Viewing post in Bugfix Version 3.2.1 comments
I wasn't aware of that issue. I've had a quick look and a blueprint connection was broken in the animation chain.
Similar to the issue with the rotated player model, these aren't files that have had any changes, so I don't understand why these things have disconnected. I'll have the fix uploaded shortly.