Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey! I haven't really done any navmesh stuff yet but I'd recommend trying this:

Make a transparent object that is the enemy's FOV, add a collider to it and then make the script run the navmesh traversing function while player collision with the FOV object is false and if its true then chase him. (basically an if true/false statement inside a while loop).