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The quiz is just a weird one off moment which doesn't affect anything mostly, but I have a couple ideas of how I might to a call back to it later on.

I'm glad to hear that you enjoyed the sort of divide that exists between the combat portion of the game and the story/exploration/puzzle portion of the game. It was an intentional decision of mine to sort of pace out the game with spikes of challenge and then periods of rest, but in retrospect I think I could have done a better job of that. I think I have a better handle on it now that I'm working on the rest of the game.

Thanks for playing, please keep an eye out for the full game!