But...
I encountered a few soft lock bugs that eventually prevented me progressing further in the game. This seemed to happen in the supermarket on two occasions when I would speak to NPCs and the dialogue channel would freeze me in place. The only thing I could do was to boot out of the game itself and start again. I did this twice on my playthrough, but didn't have the energy to try for a third time. Would love to see this episode through to the end, but would also like to talk to NPCs without the risk of being frozen.
A few other notes:
- Bringing the boxes into the house, the living room would be considered downstairs, no? There was some trial and error with throwing boxes into the rooms. Perhaps have 'ghost placeholders' for players to know where they are placing the boxes. Maybe one for each room, or just generally having them in one place and highlighting to the player. The room upstairs for me seemed like a spare room, not the main living room.
- I loved the interaction with the NPCs - they all gave a little morsel of what was going on in the town. Would have liked to see more of their characters before heading off to the supermarket. Perhaps a few more interactions with the friend that brought us to to this place to immerse us into the flow of things.
- Surely there's going to be a love interest side quest with Suzie?
Otherwise, a great job - will look forward to playing this again and getting to end once the supermarket issues are fixed!