Wow, you really decided to go all out, didn’t you? RTS is such a challenging genre to tackle, especially if you want it to feel right. Many players grew up with games like Age of Empires, StarCraft, or Warcraft, and they’re so accustomed to specific controls and mechanics that even getting close to that level is incredibly hard. For just a week of work, though, you did a fantastic job!
I tried the second level, defeated all the black units, and then got stuck. I wasn’t sure what I was supposed to do next. Adding more clarity or objectives in-game would help a lot to guide the player and reduce confusion.
Overall, this is an ambitious take for a jam, and you’ve already achieved something impressive by finishing a playable RTS game.
On a side note, I recently created an RTS Camera Controller in Unity with features like adding units to selection, deselecting units, grouping, jumping the camera to a selection, following units, and more. It’s written in C#. If you’re thinking about diving deeper into the RTS rabbit hole, I’d be happy to make it into a repository and share it with you. Just let me know—happy to help!