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UPDATE 16 FEB 2020: 

The game now generates a fixed number of objects that appear in random locations. The next major hurdle is going to be the hit detection.

I also played around with the Parallax scrolling. While I got it to work, one issue is that the background covers the other objects that are supposed to be in the foreground. So I got to figure out how to de-conflict the different layers.

Thanks for reading!