I'm sorry for causing moral conflict, as a game centered around hypnosis inevitably makes the target a victim. However, on the other hand, I’m truly grateful as a developer that you immerse yourself in the story and characters and empathize with them emotionally!
Viewing post in Saimin Ippon: hypnoticthrow - Part 1 comments
Don't be sorry, dude. It's a great story. I agree with the premise, and what happens behind closed doors does not really bother me. But there is no danger of being caught, that someone will caught me, and no long term goal. I love topic of hypnosis, and this is by far the best game of its kind! Truly. Also victim does not mean torture for me, breaking someone always requires some level of pain, and its perfectly captured here. What bothers me is lack of containment, as if our character wants to be discovered, caught. Also personally I guess I do not subscribe to the idea that if you have a toy you need to destroy it to have fun, I'm more of a long term investment type of guy. Create willingness in victim but not a drone entirely cause that's like wasting all your effort for disposable item, where you could use it later if played right. I immersed myself into that as you can see. If not for this guy, maybe some time in the future you could add some game mechanic around that.