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There NEEDS to be some more interactivity on the players part. One of the most important components of a game like this is how the player needs to keep multiple systems from falling apart, while progressing towards an end goal. If the workers were feisty when in the negatives, or if there were other factories that you could control but would start to go into chaos when you weren't looking at it would make the game more engaging. I know that's a lot to do in only 3-hours, but its just what I though about this game. The art style if good though.

Yes, thank you, you articulated my numerous whims of improvement perfectly.  I will probably expand onto this game one day, or just make another one. I was thinking of perhaps the chimneys breaking or the workers striking - I think that would work quite well. Thanks again for playing!