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(2 edits) (+1)

Thanks yall, here comes the progress I made =>

First of all I worked on a basic enemy AI for the spaceships, imagine they would fire front engines when they are colored white



I thought a little bit about what interesting mechanics would fit in the game, and I thought a slow-motion during which you can't absorb matter could make for some nice gameplay.



The slowmo isnt there for nothing, I was thinking it could bring the game to a sort of puzzle feeling, see : 



I also started coding for planets, which are gonna be kind of "bosses" with a repulsion field that you will have to find a way to damage before destroying the damn place, exactly like this : 

well in fact it will absolutely not look like this but he.. can't show much more than 3mb at a time you curious little thing. Sorry for the dissapointing ending you end up with a mass of 2 planets ofc.

Don't hesitate if you have more recommandation, thanks human people

I am disappointed with my game right now :(

well i can't seem to find any link to a devlog of yours

I don't have any :( You can see my game after release.

Yours is much better than mine. All I got is an enemy and some movement that took me and my friend 7 hours  to make. I also have weapon. 

still must be fun to work with a friend though, thats what matters