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(4 edits)

It is easy to use it with libgdx, you only need to export your animation as a .png spritesheet (horizontal or/and vertical frames) and create an Animation with all frames, so in code just do a TextureRegion.split and fill the Animation with all frames, you can see my code here (line 176-186): Code

Hope it helps! ;D

I see, so you used spriter but it's just a normal libgdx animation and not a smoother interpolation between frames.