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Too bad I couldn't set up auto tiling for terrain in the Godot engine. The terrain blocks are too complex and irregular, and I can't find the terrain rules that match the corners. I need help with the terrain rules that you used to draw these blocks. To be clear, I noticed the picture made up of green and red dots, but did not understand its meaning.

Hi, i am sorry to hear that you were having difficulty. I am an active Unity user and never use Godot, how I set up the auto tile system is using the guide from Unity (the red and green arrow shown). I hope Godot is using something similar system like Unity otherwise Youtube tutorial is the only solution for now.


The only way to set up auto tile system I knew at that time was using the red green guide like shown in Youtube tutorial. Or now actually there is another faster easy way, is using Tilesetter (can be found on Steam). in Tilesetter, there is an option to export the created tile design in Godot file format so maybe you won't need to input the terrain rules manually, perhaps that could solve the issue? Also in Tilesetter there is an export option for Unity as well, I have been using that method when creating terrain tiles.

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In Godot, I've solved the problem, and this game material is great, very smooth doing the terrain tiling.

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There is one issue, though, that I think I need to warn you about. For the picture of the terrain, the five new ones you have added to the back are normal. However, for the earliest image of the beach map, he's scattered, and I think you'd be better off modifying him to be compact and in line with the five images that follow.

Thank you for the clear feedback, I will look into it and fix it.

Hi, I have just added a new update to the project and followed your feedback, please let me know if everything look good. You can check it out in the "Spritesheet" folder. Under the name "tilemap_reorganized.png".

Yes, the issue is now fixed and all Tilemaps remain consistent.

Glad to hear it :)