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What to say here.  It's a game, anyway, and it functions.  None of the minigames were particularly inspiring, mostly because they all lacked juice and polish.  I need feedback; I need to see the wire extending while I drag it, or watch the target cursor pop when I click on it each time with a satisfying "boop" sound.  There's nothing outright wrong here, it all works, but there's nothing thoroughly compelling either.  A great effort for a jam, but perhaps a case of trying to do too many minigames in one experience.  Focus it in and polish those few minigames that really work.  Make solving them fun for me.  Thanks for giving me a game to play!