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My main problem with this game is also my main praise for it, in a weird way:  the visual style is pretty creative but sort of hard to look at, and the gameplay is essentially a walking sim in a maze.  Having a visually abrasive art style inside a game where the only thing to do really is look around is...not a fantastic combination.
That being said, for what it is it was a mostly soothing (other than my eyyyes, my pooor eyyyes) short experience about wandering almost blindly in a maze.  Kudos, and thanks making a game!

thanks for leaveng comment

in the idea stage it was a horror with a minotaur chasing you
but due to my poor 3D modeling skills
I didn't make a model of the minotaur
so I kicked it out of the game