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You're asking a lot for a 3 hour development =P

But you're totally right. 

I never played megaman all that much, and my homie who did the art/music chose the concept. Movement acceleration is easy to do... But again, time haha. 

I would have loved to have a scenario that taught the player the environment/enemies, but this was a lot to implement. Had to scrap the planned enemy mechanics and do what was simple. 


There's no health bar, so everything is 1-hit-kill by design. The checkpoints somewhat make up for it, but I could have added more. 


Thanks for playing and I appreciate the feedback!