Interesting idea! In my first try I lasted for more than 5 minutes, so I have to say the game did feel I little bit too easy, but obviously adjusting the difficulty is tricky in such a short development time. Another thing, I didnt realize I could move the boxes around until I read the instructions after playing, so there's that haha (I try to give a blind first go to every game before reading anything, just to see if I can get the grasp of it intutively).
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I always think that tutorials are the true losers of game jams as they are almost always relegated to the description, and my project is no different. I wanted to make a 'tutorial' page on the menu, but I ran out of time. I really need to balance the boxes don't I. Luckily you were able to shoot the incorrect ones, a strategy that I implemented but didn't foresee being used in this way. Thanks for the feedback.