Inventory Loss is the shittiest consequence for death and it boggles my mind that survival games keep putting it in. You die, then have to run for 5 min your death point just to pick up your stuff and die again to the same mob. You can't bring any real equipment or prepare because then you'll be missing inventory slots to carry everything back, and you have a limited time before your items despawn. It's an absolutely miserable experience.
There's definitely a lot of good in this game, but as it is too many tedious poorly designed mechanics ruin large parts of the fun. The handbook doesn't filter itself based on your current progression, so not only does it end up spoiling future elements of the game, but crafts and items available at your current stage are buried under the mountain of yet inaccessible content. Prospecting is one of the most important mechanics in the game and it's explained nowhere. Once you inevitably go look up a youtube tutorial about it, it's fun when it works, but half the time you'll lose hours trying to follow a vein of mineral that capped out at Poor hours ago and just didn't tell you. Wolves and Bears do not function outside of plains-type biome. In plains it's fun to sneak around or hunt them, but in a forest or brushland you'll just turn a corner and then and up face to face with a bear. It immediately aggros you, runs as fast as you (without human error) and deals half your health bar each hit. You're dead, there's just no way out. There's no way to avoid this scenario other than not going through forest (which is a third the game space) and also not moving at night (which is half the game time).
With all these issues, i can't recommend this game to anyone. Not that it's not a fun game when it works, but crucial mistakes soured my experience heavily. It's better to wait until the design is properly ironed out, imo.