Can I use c++ to make my game? I added c++ code to my game so it will need some prerequisites or redist but I did this to improve performance while doing a calculation every tick. The calculation is Euclidean distance formula calculation to prevent uv streching on my niagara lightning ribbon renderer by using User parameters (unreal engine 5), here is an example if this math formula in c++:
sqrt(pow(EndVector[0] - StartVector[0], 2) + pow(EndVector[1] - StartVector[1], 2) + pow(EndVector[2] - StartVector[2], 2));
More information: I will release all the assets for download. I made all the assets myself (i will use a few free sound effects because my microphone broke, but I will borrow my brothers microphone for sound effects too) but im not done yet. I have made the attack mechanism as well as the attack vfx but now I am working on the bosses. The theme is inspired by spellbreak and dauntless and the boss rush. I might not finish everything before the time limit but I will prioritize at least 3 behemoths and 1 boss and replication for multiplayer support (it will run by hosting servers and other people can join a server you host)