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(+1)

Hey! Cool system! I just have one question: how can I generate keywords for random events, like in v9? Cause I just see 20 verbs and some adjectives, but other than that and the nouns from the Meaning table, idk what to do.

Hi!

On the "back" page (the one with Quest at the top, when everything is folded up) there is a Random Event table in the middle section.

So lets say you are asking a Fate question, and you roll double blanks (using the + / 0 / - Fate dice). That triggers a random event. Roll on the table. Lets say you rolled a 4. That corresponds to Immersion Event, so you would then roll on the Immersion table.

If instead you rolled "Plot Armor", then you can help your character get out of a sticky situation to move the story forward. Or perhaps you rolled "Remove Event". This indicates something happens far away, that might not be related to what your character is doing right now. If you don't have any ideas right away of what that remote event might be, then roll on the meaning tables. Lets say you roll 2d20 and get 11,13: "Activate Aromatic". Maybe that means a town has just opened a bakery and is making super delicious never-before-seen food, how would that change the economy and travel conditions? Or maybe it means some toxic sludge monster has made an appearance.

The Random Event table is really designed to help trigger things you may normally forget about during normal play, such as managing lists, advancing time, and keeping the world around you alive.

Not sure if that helps, but hopefully!