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(1 edit)

The concept with the mechanics is pretty nice, in my opinion it still needs some sounds, some for moving some for killing ennemy and losing Only problem is sometimes I felt like I should've survived by killing an ennemy but they end up not being pushed and I died without me understanding what happenned making it pretty frustrating in a bad way

yesh I know that i'm currently working on It, and on how to show the player what killed him