I really liked the idea: the mimic die mechanic is very original. It’s challenging enough to make you want to defeat as many opponents as possible (without being frustrating).
It would be interesting to have some information about the enemies. Great Job!
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Glad to know you liked the idea and balancing. I'm thinking if I "Complete" this game I should add a part in the tutorial where the art work depicts what their weakness are, IE How to skeleton in the first "World" has armor so he has a high AC, but I'd like to hear from you about ideas for giving the player information about the enemies!
Perhaps something narrative would be enough. Like a description that appears when you click on the enemy — something like 'An undead skeleton wearing armor with the insignia of knights who defend the kingdom’s borders.' (Just to give the enemies a bit more depth and indirectly hint at some of their characteristics, as if it were the Dungeon Master's description).
That said, it’s great that the visual elements already hint at the stats.