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(+1)

Nice, complete game. I liked that there were multiple difficulties and the game kept track of highest score in each. The wind was a bit too difficult to counter, but I was able to protect my chickens. I'd suggest visualizing the trajectory of the arrow on the easier difficulties to help the player get used to that mechanic. I found I wasted a lot of arrows early on when the foxes started coming from the left. I also believe that getting rid of the sliding power meter and instead cranking up the number of foxes and reducing their kidnapping cooldown would allow the player to focus on prioritizing targets and aiming without the extra complexity of the timing. Good work!