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I really like the game, and I think it is very fun. The difficulty increased nicely. The game wasn't too hard or too easy. This is my experience from only playing the game in a browser.

I would have liked the default keys to be standard WASD to move and SPACE to jump. Using SDF to move and J to jump felt awkward to use. I know I can change the controls in the settings but some people might skip or overlook it.

Using Enter or E to me feels more intuitive than using backspace when interacting with things like the ink machine.

I would have liked to be able to use my mouse in any of the menus. Using the keyboard to go through the menu is a bit awkward.

After upgrading my jumps and hover I could not collect any of the ink bottles or the green coin in any of the levels I was currently on. I don't know if this is a bug or an intended feature. I would like to be able to collect these things even after upgrading.

Hey, thank you very much for your feedback! I'm glad you liked it!    I'm already working on a newer version and will address the WASD and SPACE problem, a lot of people mentioned that. Also the E key for the machine is a good suggestion. I'm also trying to implement the mouse control for the menues.  I know the exchange ink mechanic is a little poorly explained, so that is also a priority for me. Originally I intended that you're   not able to collect them (so a feature not a bug),   as a form of price to pay and motivation to beat the level again later, when the skill has increased, but maybe I just make the jumps more expensive.   Thank you so much for your feedback, I really appreciate it! 

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I like the idea of making the extra jumps and hover time more expensive. I was able to beat most levels easily without any upgrades. Then I had a bunch of ink I could spend in the more difficult levels to max out the upgrades which made those levels feel too easy.

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That is a little bit  due to the shortness of the demo. I planned to have 120 regular levels in the final game. So it is now that if you use 1 extra jump it costs 12 ink and in the current level you can't collect some. That means for every level regularly beaten (and collecting all 24 ink bottles) you can beat two levels with one additional jump in each but then you have no more ink, so you got to beat the next without extra jumps or you go back and beat one again without extra jumps.   The levels will get increasingly harder from the next world on, so you will eventually go back to older ones  to   get ink back for these harder ones (that is my hope at least). The first twenty are more to get the player comfortable with the game and its controls   without the danger of getting stuck, so he can amount some ink for the first harder levels. There are also 4 bonus levels which get already a bit harder and there you can't use the ink exchange, but you have to find hidden keys in the levels to unlock them. They are more highscore oriented (time, jumps, killed rats, collected thingies). If you beat the 20 levels there is also an a knowledgement  for beating the level without using the hover mechanic (star in the level select screen).       Is the time ranking or getting all ink/coins   interesting    to you or are you just interested in getting through ?  

(edit: in the shop you can get hints in which level the keys are hidden,   if you find a key you don't have  to end the level, you can just  go to the  level select screen through the pause menu)