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The map looks great m8. Are you planning on some light effects? I think they would look neat

Thanks, glad you like it.


At least for now i don't have plans for light effects. I need to look into that, see if it's doable without needing to redraw large amount of assets or something. 

Painting even that relatively small part of the map took me almost three weeks, so time is an important factor. It did get faster along the way though, since i had parts that could mostly be reused with small changes like wooden pillars and random rocks.

Yea, i can see that took an incredible amount of time

Honestly, as a drawer with no previous experience in game engines, I'm finding most VFX stuff like lighting is surprisingly easy once you get it to work and allows you to sort of glue the assets together

I will probably look into it at some point. If it's not super time consuming in my case then it might be a cool things to add.

Are you  talking about lighting in 2d games? Because I believe I saw you had a devlog, but it was for a 3d game? I've tried a little bit of lighting effects for a 3d level in another game and that was quite painful  to me, haha

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Yea, i believe you can do cool effects with 2D as well
3D lightning has been very easy for me, easier than drawing for sure, took about an afternoon to get it right but i guess it depends on engine and things

That's cool, glad it worked for you . I know a fair bit about 3d modelling, but 3d lighting/rendering has always been torture for me. Probably because I had to try to learn that on an older version of 3ds max maybe 12 years ago. I enjoy the drawing part, so that's always the best way for me to do things.


I did google some tutorials for 2d lighting in Unity, which i use, and it does seem to be fairly straightforward, so you basically talked me into checking it out. I do see that it tends to mess a bit with the original look of 2d sprites, but that probably depends on how the lighting is used. I imagine it could work well in my case