Thanks for the info I’ll try it when I get home. I do love this type of game play since I also found a place to grind lvl’s for the girl’s in the town where your maid kills someone you just need to go in and out of any building to start a fight not sure if that was supposed to be like that because I have not had any mobs respawn in anywhere else. Was lvl20 now lvl32 not sure how your game mech’s will work will the mobs level up too or if I con’t lvl up will everything be 1 shot kills. Just something to think about if you haven’t already. Hope you have a wonderful day.
Viewing post in Maids & Masters v0.18 comments
You're welcome!
And... sorta? The enemy shouldn't respawn indefinitely, but there are a bunch of fights available in the Stebbing Estate that you can do if you want to grind, but there's a finite number of them. I'll have to look into that.
To answer the question, no, enemies don't dynamically scale. They have set stats that are the same regardless of when you fight them. I did toy around with some "respawning" or "upgrading" enemies in the Deep Wilds, where an enemy would respawn with tougher enemies (or "upgrade" if you never fought that mob the first time), but it caused a bunch of issues so the idea got scrapped and only one mob actually does that. I might revisit it after I've finished the story and am working on the post-game now that I know more about how to use the engine, though.
If you do make it so players are able to grind lvl’s is it possible to trade in the level’s for special items like the gifts for the girls. Not sure if this ideal is workable but if it is then it would add a lot of in game play time. When I was grinding per battle was little over 200 experience and it took around 4hr’s for 10levels that was just going in and out of the inn doorway it would take even longer if I had to travel to battle then come back to town to heal. Please note after you take the cat maid back to the town and clear it you are not able to grind that town anymore. Well back to playing your game. How I play is freestyle roaming around after each quest and map update. And I save before and after entering any new area.
I've certainly heard worse suggestions. I'm not looking to add grind, though. The game is already significantly bigger than I thought it'd end up being when I first started making it, and it's probably going to be over 40 hours just for the main story by the time it's done. I've even had people tell me they've already put in over 100 hours just hunting for secrets. That feels like plenty of game for a single project.
Thanks again for calling all this out! It's the primary way bugs get fixed, because even with as much time as I spend playing the game myself (both in and out of playtesting), I'm just one dude and can't catch everything. This sort of thing is really helpful.