Yes, you are right. There is always a way to add different choices that have no impact on the story; however, we decided to avoid adding too many of them. As you mentioned before, our game is short, and having too many fake choices in a short game can annoy many players. I like that you brought up the idea of a variety of choices based on motivation, and that would have been explored in the full version.
Thank you for such an interesting discussion. It is always refreshing to hear different opinions on this topic. I will definitely keep the things you brought up in mind for future projects.