Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(7 edits)

-Items that  you can't equip vanish when you attempt to equip.
-Swapping out a utility does not remove its effect.
-Swapping an item adds modifiers (+5 damage/10% accuracy/etc) again.
-Selecting an enemy in its death animation creates an unclosable pop-up window
-Red squares do not go away on moving a ship
-Weapons on a ship rendering below a friendly ship render above that same friendly ship.
-Sufficient inventory upgrades make the cargo hold continue off the screen, making certain slots unselectable.
-Going back to the menu does not allow me to select endless again.

-Falcon on default loadout fails to clear the first wave, can't finish off the fighter.

-Kinetic/Explosive/Energy damage isn't explained. Longspear Railgun does 12 or 6 damage to hull instead of the listed 30 and kinetic damage seems to do less damage than the stat card would indicate.


Fun game!

Hi, thank you very much for your feedback. I tried to recreate all points and I think I understand all of them. Some could already be fixed. Some will need a bit more work. Balancing in general did not get a lot of attention yet. That will be a big part coming up. I'll try to update when I found a working beginning for all or at least a few characters.

The difference in damage probably comes from the damage type modifiers, that are not explained. The damage is modified when hitting hull, armor or shield. While kinetic damage is more effective against shield, its less effective against hull. Energy damage is more effective against armor, not so against shield. And explosive damage is more effective against hull and less against armor. I'll try to find a way to make this clear. I need to explain some other values too. Therefore I'm working on a little tooltip system to allow for some short explanations of the values on mouse-over.

Recent update seems to be missing the .pck file?