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Lookin' good! Im sure i'll play that after the release

Question: Is the map made of tileset, if not, then how?

Thanks! The bottom layer of the background is its own image - I copied and pasted tiles within Photoshop while I was making it but it's just getting displayed as an image.  For things like the trees and traffic lights that need to be depth sorted, I'm using SFML rather than Unity so I'm going to be handling it with a C++ map with some customization, or at least that's my plan right now lol

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kk thanks for reply

good luck!