Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

does it change anything to drop “always” from all the sentences?  Must… but I didn’t see it somehow.  

(+2)

Yes, absolutely, in two major ways.

First, tonally, saying the word 'always' really has an impact in play. The initial draft of this game allowed for other phrasings, and it didn't really hit. 'I always do X' really shifts the sense of deploying a Sentence.

Second, mechanically, Class Sentences aren't only deployed in Conflicts, they're also used when facing uncertainty, which is only possible because of "always." If the Runner didn't always "find a way through or around," and they came to a locked door, how would we know that they could get past it? Well, in another game, where they had something like a skill like "lockpicking" or an aspect like "knows how to find a way through or around" we might ask "well, how well  do they know that?" and to find out we'd maybe roll some dice. Here, we don't have to: They always find a way through or around. 

The only thing powerful enough to stop that "always"--in the Wordwrights' vision of Realis--is another Sentence.