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Liked the idea but needs some significant work in improving the info about what's going to happen.


e.g. I had an enemy villager step next to my knight (docs say this is impossible, knight was defending adjacent squares. Docs are wrong? But this seems a basic gameplay feature).

Very hard to know what's going to happen, you just have to keep guessing and hitting UNDO each time something seemingly impossible happens.

(+1)

Every unit protects adjacent tiles of the same color (tiles that don't belong to you are not protected). I'm guessing that's where the confusion came from, I'll highlight it more in the help. Any concrete feedback on what other rules were counter-intutive is welcome!

Ah! That explains it, I was completely confused by that - thanks!