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Hey, just tried your game! It seems like a lot of fun! The biggest thing I'd suggest adding before the jam ends would be explanations to the various potions, levels, etc. Because, personally, I couldn't tell what any potion did, especially since they all went out at once. Another feature that may be smart would be to add separate cooldowns for each potion, as it'd make this even more of a bullet hell


What I'd personally use for the explanations would be a void OnMouseHover(), then add some text boxes that contain text about what these buttons do :)

Well I have exams... I would have done like 100 times better art visuals better level design and interesting progression but I couldn't because of my end of semester college exams... So I had only 2 days to work so I focused on creating something easy which would look like a complete game and somehow incorporate the theme of synergies very efficiently... I would like to ask did you feel that the theme is reflected in the game? Like I took the meaning of synergies to be combining and creating something chaotic so in the combination level in the game you can combine 2 potions to create something new and give u a empty slot for adding more potions... Today I will be focusing on balancing cuz I felt it was a Lil hard and also work on some bugs!

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https://docs.google.com/document/d/1wbn_L8Jt2gSGXMNaDkIEo8O6m2vbmir2asic52m4wk4/...

Here READ THIS I have uploaded it on the description page of the game too so that BTP read it...

Hope this design document I made solves the problem somehow 😭