I just thought about this arrow stat. What if there was a stat that decreases the amount a of regen a player has on delay? I call it: Komodo's bite, and it works by lowering one regen stat for every one stat that "bites" another player and delays it by a few seconds depending on bow
(in this example let's say 10 seconds for b3 & 6)
A player has 5 Komodo's bite and damages another player with 23 regen. Now that damaged player has 18 regen for 10 seconds.
To even it out let's say that the stats don't stack in effect but reset delay....so if you have 5 Komodo's bite it doesn't stack to -10 regen lost if hit twice, it just resets the effect back to 10 seconds.
Getting hit by two players with Komodo will work by establishing the highest stat of either player, but reseting by one second every hit from a weaker Komodo stat. Example: Player 1 has 4 Komo, and Player 2 has 2 Komo, they both damage you and decrease your regen by 4. When Player 1 hits you the effect fully resets to max time, when Player 2 hits you, the timer goes back by 2 seconds.
Oh right...the case if a player gets negative regen. If a player has regen less then the amount deducted, they stop regenerating completely for the time.
So yeah, that's about all about Komodo, It's max stat would be 5/5 because it would be only an arrow stat.