What could be causing the 100% CPU usage? Is there anything I can check on my end to try to diagnose this? I'm using a MacBook Air (M1, 2020) running macOS 14.6.1, by the way.
Hmmm, I have no idea, but the prototype isn't built for performance what-so-ever. I I'm building the full game on top of a fast tech stack, so you should be able to play with mac and have thousands of enemies on the map.
Sorry for the inconvenience :) and thanks for your interest!