What does "Ted's story will be side content" mean? Will it be done same as Hailey and Anya? Or new way like for example first you complete Mason part and then you play as Ted? Do you plan to make some final for Ted`s story?
What is the difference in gameplay between site assistants? In Future content you wrote that Tess will be special so site assistants have other use?
"During this time find ghost's favorite objects scattered over the map and bring them to cauldron to destroy it" favorite objects will be stated in ghostpedia or player need to find out each time what object is favorite object now?
"Mix the ingredient shown in Ghostpedia to it and make a special dagger" Ingredients are buyable or they are infinite at player`s truck?
It`s sad that Mason wont get Magic Ring game, cause it was really interesting concept. Do you plan some mechanic for the ring for this game?
Viewing post in LSHT <===> LSHR Update Plans comments
This game will replace main game and Ted's story will be available to download. There will be one more update with his story adding apartment level and a final one where you could use soul orb and Wendy's body to revive her.
Tess or any site assistant will follow player around the map. Bring stuff to you or find ghost room. But they will have limited stamina depending on the character. To replenish stamina you will need to offer them food or have sex with them to motivate.
On each contract there will be random 7 objects spawn on the map. 3 will be marked as ghost objects as ghost goes in super hunt phase. They will glow so it will be easy to find them. Also you can pick up those objects even before super hunt so you can gather any object you find.
Yes, you need to buy them once then they can be used infinitely. But some tools such as flour, pills and food items are limited use only.
A ring effect factor is implemented. Depending on this number some NPC will have sex with you and some will refuse. It also need to be higher to progress some quests. I was going to add availability of good and evil option based on that factor but I already have some complicated things to do based on player's actions.