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(1 edit)

Can you help me out? I have LiveComposite definitions for the sprites and one character has multiple sprites. How do I combine that with layeredimage definitions? It shows a greyed out character for the mouth on top of the sprite. It seems to be looking for images with general names, but I don't know how it defined those. "[character name with capital letter][empty space]mouth_X". If you need more info let me know.

edit: I decided to learn layeredimages, and I got the character talking. I'll have to define a different character and change the whole script for every different default mouth expression and a night version of the mouths. However, I have an issue. The character talking is really slow. While the lipsynch works, and the whole game runs without issue or stutter as I have a lot of stuff going on with it, for some reason the lipsynch has trouble with longer sentence audio lipsynching, and displays the images slower. Also, cps dialogue displaying doesn't work with the lipsynch, it shows the dialogue instantly instead of by the number for cps provided in options. Any advice?