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Really enjoyed it, got to the last island set but didn't feel like doing the capital spam strat. I wasn't sure what the "transform" mechanic was the house descriptions mention, it seemed to never happen. Some ideas I had for a fully featured game:

1. Having some sort of population requirement (houses give population, higher tiers give more, "production" buildings use pop), because right now if you can get to like payment 4 or 5, you've probably won, because you just keep expanded your chains.

2. Wheat production chain feels like it needs a buff, orchards are much better: -1 week to proc your lemons, +2 from apiaries, no zoning malus from placing lemons like windmills have, 3 types of trees making it more common to improve your combo when combined with rails. Well + Pickers hut re-procs all the apple and orange trees which are stronger than doing the same with Bakery and Wheat.

3. A mechanic from Loop Hero: When placing certain buildings next to each other it causes one or both to change into something else. For example, putting vampire manor next to a village turns it into a worse tile for a few rounds but then it becomes a better version of the village. Or putting forest next to desert turns the forest into a cacti tile. A 3x3 of mountains makes a REALLY BIG mountain. Etc.

4. More items that let you place multiple buildings like the Housing one would be cool.

5. More water buildings: Harbors, Docks, Lighthouses, Ports, maybe the masterwork is a Trade Ship that gets a bonus by having lots of production chains? I saw the dock and building and ship in the screenshot but never saw it in game? Same with the roads and minecart and mine?