It's kind of back on the drawing board, I have the design doc here
https://caaz.me/game-ideas/grimmwar/
There's some issues I was running into regarding like, content and how spells are supposed to work. Honestly I haven't really sat down and thought of how things should work and right now nothing has hit that spark of interest that I've been looking for. In my head right now this is just "MTG but worse", and I haven't really figured out how to make mechanics interesting.