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Okay. I thought it was yellow. But black is a good and unusual choice.

I based the enemy on the game Will Rock. Just type this into a search engine: Will Rock Cyclop boss. In fact, the differences are significant. But I suggest the simplest option for creating a boss enemy. Moreover, according to the meaning of my mappack, I need an enemy that will have weaker versions in future levels. Biomechanoid fits this role.

As for when I need it? Whatever is more convenient for you. If it's in the next update, I'll start working on the boss fight right away. If it's later, I'll be busy polishing up other things.

(1 edit)

There should be an update coming, but I'm not in a hurry. Work has started on the second chapter, so I'm focused on adding new key items. But also trying to improve the Carcinus Lurker and Zorg sniper. For the former, I want to add in the sweeping laser, like in Next Encounter. For the latter, I just want to make it into more than just a mini-reptiloid.

Also, looking at the Cyclops, wouldn't it make more sense for it to be an Albino?

The problem is that this enemy (albino) has a different attack. Not the attack that would suit me.

By default, the albino enemy fires a homing ball and has a melee attack. In this case, melee attack is good. The ranged attack doesn't fit my idea, so I would definitely change it to something else. We are, of course, talking specifically about the boss, not about a regular enemy. Also, let its size also be a little larger than the green biomechanoid. The problem is that this enemy is very wide. The biomechanoid is more balanced in size, because it should appear from a cubic lift-cell.

The Cyclops from another game had an attack where he spat out multiple rocks that could bounce back at the player and damage them. I think it's very difficult to implement, especially on the first engine.

A boss with homing projectiles would fit into another chapter of my mappack, but that's a topic for future discussion. For the first chapter of my mappack, I would leave an enemy with a more suitable attack and size.

As a result, I choose a biomechanoid enemy.