Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello~ I’ve been enjoying looking through the Wonder TTRPG. Excited to see how it develops over time.

I have a question about the combat. Let’s say that I’m fighting a Rabbit and I land an attack. Rabbit has 1 defense, I get -2 successes, and my bow deals 2 damage. Do I deal 2 damage?

Also, possible suggestion, but how would you feel about instead of getting a 1 if you have no points in the main stat, but you roll 2d6 and get the lowest number? I feel like it could give more options during the low levels, but at the same time, it might be too much of an advantage.

(+1)

So, in order to do damage, you first have to reach the appropriate number of successes to hit the target. So, in that case, if Mr. Rabbit has a DEF of 1, you need at least 1 success, and any additional successes after that equate to damage (for example, if DEF is 1, Successes equal 2, then the base damage is 1) plus the damage from the weapon, which is 2, totalling 2 damage total. If your successes do not meet or beat the DEF of a target, the attack is considered a miss. 

Looking at it another way;

Damage = (Successes - Target DEF) + Weapon Damage

or as per the example above

(1 Success - 1 DEF) + 2 = 2 Damage
or (2 Success - 1 DEF) + 2 = 3 Damage

Hopefully that makes sense.

As for the suggestion, it's something to consider. I wanted something that would convince others not to just max one stat, and while they could do that, there would be a downside to it. Options with pros and cons, in other words. But it's something I might change in the future if it's too much of a downside.

I get it now, thanks 👍