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(2 edits)

Very cool platformer. There are a few things that could improve the gameplay experience.

Positive aspects

  • Clear, simple goal
  • Game feels responsive to player input
  • Level difficulty increases gradually, keeping players engaged

Area of improvement

  • Uncomfortable controls - who uses a mouse with arrow keys combined? -> Don’t try to innovate on how the keyboard layout looks. If you’re unsure, leave WASD as an option.
  • Lack of instructions - The game doesn’t teach the player that they need to use the mouse to press buttons.
  • Gravity switch is unintuitive - At first, it’s taught that the blue button shifts gravity up, which isn’t intuitive or explained - and that’s the core mechanic. Then, the game keeps switching the position of those two, making it unnecessarily difficult (that doesn’t account for how challenging the game is, that’s just punishing players for learning the rules) - if you insist on switching the position of buttons, then the corresponding ground should be corresponding color (blue button -> gravity shifts to blue color) so that I know which button will “lead me there”

If you follow these improvements, you could have a solid game prototype, which could then be scaled.

Cool entry!

Thank you for your advice and your feedback