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(3 edits)

It would be unfair for me to rate this game because I think the concept is good.
However, there are severe issues with playability and game design, which should be addressed.

Positive aspects

  • The game has a consistent, coherent art style
  • Controls are explained during gameplay when they are needed
  • Puzzle design makes some sense

Area of improvement

  • Unintuitive controls - the character moves unpredictably, jumping makes him stay in the air, touching a wall rotates the camera!?, button clicking has no feedback
  • Disorienting - the game changes orientation and can cause head-spinning. Accidentally walking backward and touching a wall spins the camera and changes how my character moves first thing in the game. This is likely due to a poor level design decision.
  • Unplayable - already on the second level with the green ball it’s unclear what the ball does, and what the red cube is for -> the game should feel intuitive and have a clear goal without playing cheap gimmicks on the player such as the ball randomly flying around.
  • Unresponsive - Pressing the button did not switch gravity, the white cube never moves, etc.

Overall, I won’t rate this game, but you have fundamental issues with gameplay and mechanics which should be addressed before I consider this a ‘game’. If you fix all these issues that I gave you, you will most likely have a decent, playable prototype.

I respect and thank you for the feedback. 

I would just like to clear some doubts:

  1. The player will not come back join after jumping in the 1st level because the gravity is 0.
  2. Player rotates to stick to the wall closest to it's feet, enabling you to move in that wall's plane.
  3. When a button is pressed, it changes the gravity. (The orange part of the button moves up and down)
  4. I agree with the disorienting part. There is still a bug which might spin you around. 
  5. I also agree that the 2nd level might not be intuitive and I should have designed it better.  BTW, you can pick and throw the red cube and green ball. Red cube is heavy and can't be thrown very far while the green ball is light. Also the red cube sticks to the buttons and keeps them pressed while the green ball is super bouncy.
  6. Pressing the button switches the gravity in that direction on and off (so like -10 or 0 gravity)
  7. White cube is super heavy and can't be moves by you, only gravity can do so.

I hope this clears some questions and confusions you might have about my game. This is my first game jam and I want to that you again for your great feedback. I will work on it. It would be wonderful if you could play my game again, incorporating the information above (outside the jam is acceptable), and provide additional feedback.