It would be unfair for me to rate this game because I think the concept is good.
However, there are severe issues with playability and game design, which should be addressed.
Positive aspects
- The game has a consistent, coherent art style
- Controls are explained during gameplay when they are needed
- Puzzle design makes some sense
Area of improvement
- Unintuitive controls - the character moves unpredictably, jumping makes him stay in the air, touching a wall rotates the camera!?, button clicking has no feedback
- Disorienting - the game changes orientation and can cause head-spinning. Accidentally walking backward and touching a wall spins the camera and changes how my character moves first thing in the game. This is likely due to a poor level design decision.
- Unplayable - already on the second level with the green ball it’s unclear what the ball does, and what the red cube is for -> the game should feel intuitive and have a clear goal without playing cheap gimmicks on the player such as the ball randomly flying around.
- Unresponsive - Pressing the button did not switch gravity, the white cube never moves, etc.
Overall, I won’t rate this game, but you have fundamental issues with gameplay and mechanics which should be addressed before I consider this a ‘game’. If you fix all these issues that I gave you, you will most likely have a decent, playable prototype.