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1) I really enjoyed the game. It's a fun and creative experience that kept me engaged from start to finish. The mechanics are intuitive, and the atmosphere is immersive. What stood out the most was the unique art style and how it adds depth to the narrative.

2) Throughout the game, I started to notice that the hero's hitbox seemed to simply disappear at times. My attacks wouldn't register as hits, even though I was clearly striking the hero. This caused some frustrating moments.

3) If the game gets any updates, I would suggest adding the ability to chain attacks together. This would give me more options in combat and allow for more strategy, especially against the hero. It could also make the AI smarter in adapting to my moveset. I understand that, as a final boss, I won’t have upgrades like better weapons or spells, aside from possibly a second phase. So, I believe being able to chain attacks would be a solid addition. Alternatively, fixing the hero's hitbox would also be a great improvement.

4) I read that there are at least three possible endings: one where the hero wins, another where I just stand still and do nothing, and a third where the hero surrenders. However, I haven't been able to get the ending where the hero surrenders. Since my last comment I've played the game four more times, choosing different dialogue options and even defeating the hero using only my mace, yet I always end up with the same ending where the hero wins. I'd almost say the ending doesn’t exist, but I’ve seen people on Youtube and forums who claim to have unlocked it.

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There's a cheese tactic for getting the give up ending. You need to trick the player's AI, whenever you use the spell circle he'll move forward to get out, if you use the mace then he'll move back to avoid it.

Basically hug a wall, spam 3, when he's close due to the spell circle press 1, and then he'll walk back into the spell and die. 

I got the third ending with this.